ANATOMY FOR DIGITAL ARTISTS


Content

Anatomy for Digital Artists is presented as a two-day master class designed to teach digital artists the fundamentals of traditional artistic anatomy and how this knowledge is applied to character design, modeling, rigging, and animation. Each lecture draws heavily on lessons from the old masters and combines them with photography and medical imaging data to show how complicated anatomy can be broken down into functional shapes and mechanisms. The course covers proportions, critical bony landmarks and mechanics of the skeleton, and gives a comprehensive look at all the muscles of the body and how they influence surface form and mechanical function. Frequent exercises give students a chance to apply their knowledge, and regular critiques of images from the "Gallery Abominate" put a humorous but educational spin on the anatomical challenges artists commonly face. Artists will leave the course with both knowledge that will immediately improve their work and a solid foundation in anatomy that will allow them to continue to learn and improve on their own.


About the speaker, Scott Eaton

Scott Eaton is an artist, technical director and anatomy consultant residing in London, UK. He received his master's degree from the MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to integrate the lessons of the old masters with modern computer graphics. Scott has transferred many of the lessons Florence and the knowledge of years of subsequent study into his Anatomy for Digital Artists Course.

Scott is currently working with Framestore, London on upcoming film projects. He divides his remaining time between his art, consulting, and his anatomy courses. His clients include Pixar, LucasFilm, Sony, Bungie, Lionhead Studios, and many other post production houses and games studios. To consult Scott's work online: http://www.scott-eaton.com

Prerequisites

This class is intended for professional 3D artists. Practical exercises on paper, Photoshop, and/or Zbrush, reinforce the lectures and teach artists techniques for improving their own work and continuing study after the course finishes. It is therefore recommended to master those techniques to fully benefit the class.

Language

The class will be presented in English.

Schedule

March 1st and 2nd 2010, from 9:00am to 5:00pm.

Location

At the NAD Centre, in the Evans and Sutherland amphitheater.

Literature

Note pad and reference Websites.

Diploma

This class lead to a NAD Centre certificate.

Also available

Digital Figure Sculpture in ZBrush

Fees

650$/participant (lunch and literature included).










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